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Ultimate 3D Game Engine
Design and Architecture teaches how to design and create a video game engine
that can be used to create gaming applications on the PC.
Written for beginning
programmers, beginning game developers, and those aspiring to get into the
field, the book covers the various systems and processes that go into a
complete game engine, with an emphasis on architecture issues.
The book focuses on
building a complete game engine, including graphics, physics, programming,
audio, AI, data structures, memory management, and more.
The sample engine is
called the Building Blocks 3D Engine and it's designed to give you the
basics of each system that you can build from to create your own engines and
games.
The technologies used
include OpenGL, C++, and the Windows XP, MacOS X, and Linux operating
systems. This cross-platform approach makes the information and techniques
easy to apply to any type of project.
The book is broken into
five main parts, beginning with introductory material, the engine core,
input, sound, and networking systems.
Next comes graphics and
environments, including the rendering system, the drawing of static models,
and more advanced rendering topics such as level of detail, scene graphs,
graphical effects, resource management, and scene management for
environments in general.
In the third part,
Physics, AI, and Scripting are covered.
The custom physics system
is detailed, along with point masses and soft bodies.
A variety of AI
techniques are covered next, followed by scripting-- command, property, and
compiled scripting.
In the fourth part the
engine is ready to use for the two demo applications you'll create-- a black
jack game and a 3D walkthrough using a portal rendering system.
In the final part, you'll
review what you've done, what you could do, and what resources you might
need in the future to enhance your game engine. |