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Game Design: A Practical
Approach is written for new game designers, practicing designers, and
serious gamers wanting to create their own designs.
Throughout the pages of
this book, you'll find a complete and practical introduction to the craft of
game design, starting at square one with an exploration of just what a game
and game design are.
From there you'll explore
the skills you need to have as a game designer and learn when and how to use
them.
Then you'll dive into the
very practical nuts and bolts of a number of vital game design topics,
including how to balance gameplay, what is risk-reward? how do you scale
challenge?
And along the way, you'll
learn the scripting language, Lua, and work with a sample game as you test
and explore the game design concepts being discussed.
The book is packed with
the invaluable insights and tips you need to master the art of game design,
including a variety of "from the trenches" sidebars by some of the
industry's top game designers.
So whether you're a new
designer, experienced professional, or serious gamer, you'll find the tools
and wisdom you need to succeed as a game designer. |