Game Design: A Practical Approach

by Paul Schuytema    2007      ISBN: 1584504714
 

Game Design: A Practical Approach - $42.95

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Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs.

Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are.

From there you'll explore the skills you need to have as a game designer and learn when and how to use them.

Then you'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay, what is risk-reward? how do you scale challenge?

And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed.

The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of "from the trenches" sidebars by some of the industry's top game designers.

So whether you're a new designer, experienced professional, or serious gamer, you'll find the tools and wisdom you need to succeed as a game designer.

Features:

  • Teaches game design from concept to delivery using of a sample game to teach principles and concepts
  • Covers techniques applicable across the PC and game console platforms
  • Provides all game examples in a simplified Lua script and a robust DX9 game shell that non-programmers /designers can easily implement during each design phase
  • Includes "from the trenches" sidebars from industry design veterans
  • Enables start up designers to prototype ideas, interfaces, and ideas without programming knowledge
  • You'll find a host of useful material that will extend your understanding of game design: Eye Opener, the "demo game" we explore in Part III; A complete 2D game engine and all support Lua scripts; Example game design and pitch documents; A command-line Lua interpreter (the application and documentation); A custom Lua-enhanced shareware version of the Zeus program editor; A basic Lua scripting style guide System Requirements: P450 or better processor; Windows 2000/XP; 32MB of RAM; For the game and "sandbox" demos: DirectX 8.1 or higher (see README_DirectX.rtf for link to download), and a DX-compatible 3D video accelerator

 

$42.95
Game Design: A Practical Approach - $42.95

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