|
With many of today's
games being released simultaneously on all platforms, the need for a good
cross-platform development strategy is essential.
Cross-Platform Game
Programming covers this rarely discussed area and provides the techniques
needed to develop your games effectively.
It explains the plethora
of problems that exist within every cross-platform game, and gives you the
understanding and ability needed to solve them.
It also teaches you how
to write code that behaves identically on all machines. In addition, the
book explains why standard libraries are not standard enough, and covers the
nuances between compilers, debuggers, and operating systems.
Throughout the book,
how-to guidelines are provided for using the same code to handle different
hardware specifications without change for ported games, or those being
build to work cross-platform from the ground up.
It helps senior and lead
programmers determine where the platform-specific features should start and
end, and provides methods for achieving this.
It also includes support
for those using middleware by demonstrating how to write code that will run
identically on different machines, despite the platform making use of the
same APIs.
Because this book teaches
the methods, not the API, it scales well for future platforms and empowers
you to create your own designs. |