| In today's game market more
games are developed for the Xbox®, PlayStation®, and Nintendo® systems than
for the PC, so designers and developers need to hone their skills and learn
console specific techniques in order to succeed in this very competitive
field.
Designing Character-Based Console Games
delves into the intricacies and technical details of console design, while
covering the broader aspects of design that apply to all types of games,
including action-adventure, first person shooters, and role-playing games.
It offers a starting point for any budding
designer, a point of reference for anyone who wants to learn more about how
games are made, and a few choice nuggets of information for the expert.
By following the process of design from start
to finish, the book teaches best-practice design methods to help designers
avoid repeating common mistakes.
It provides a thorough discussion of gameplay
and how to design it effectively, and how to write the narrative and develop
the characters.
It explores the important aspects of a
character-based game design, including game structure, character control,
and combat.
Specifics on viewpoint & cameras, artificial
intelligence, physics, environments, audio, interface design, economies, and
game balancing are also covered in detail. |